Category: game theory

  • Tutorial: Unity2D Tiling and Those Gaps…

    Tutorial: Unity2D Tiling and Those Gaps…

    If you’re new to the Unity2D engine (4.6 and Up), you may be daunted about the online tutorials that may, or may not, go into depths about the intricacies of the engine. This is reasonable; there are a lot of gotchas that are within the engine itself, especially if you want to work in a…

  • Death Threats @ SXSW

    Death Threats @ SXSW

    When #Gamergate happened, I admit I was on the side of the trolls. I had minute respect for Anita’s platform because, well… I was there in the Jack Thompson / Tipper Gore era. I saw what happened when ‘video game activists’ want to ‘enlighten’ the general public: they first cherry pick facts, then whip the…

  • Post Mortem: Sol Del Rey Indie Game Development

    Post Mortem: Sol Del Rey Indie Game Development

    This was a summary of the first game I produced to launch on Android. Was not good, but the pre production process was educational. Pros: Invested in Starling instead of making my own engine Used Flashdevelop instead of Adobe’s IDE due to better debugging Went through multiple Starling tutorials to get the hang of the…

  • Fight Stick Mod: SMT Nocturne – Lucifer’s Stick

    Fight Stick Mod: SMT Nocturne – Lucifer’s Stick

    My first Fightstick mod was not a crazy one, but I wanted it to look like it was. *pops collar* I’m a huge SMT fan, and when I mean huge, I mean it. No series is as deep and rich as the Shin Megami Tensei World but Nocturne has a special place in my heart.…