Category: game theory

  • 4 Ways Video Game Development Is Like Learning To Handstand

    4 Ways Video Game Development Is Like Learning To Handstand

    Nurturing a video game project is like learning your first handstand, especially if you’re an independent developer with very little game industry experience. It can be disheartening when first starting out and observing that your heroes, such as Tim Schaffer, Hideo Kojima , Gabe Newell are not only walking on their hands, but are juggling…

  • To Be or Not To Be…An Engaged PM

    To Be or Not To Be…An Engaged PM

    “Speak the speech, I pray you, as I pronounced it to you, trippingly on the tongue. But if you mouth it, as many of our players do, I had as lief the town crier spoke my lines. …” – Hamlet Act III: Scene 2 Shakespeare? Project Management? Yes, actually. The above segment is instruction from…

  • Starling, FlashDevelop, Android and Me (Ad Implementation a la MilkMan Games)

    Starling, FlashDevelop, Android and Me (Ad Implementation a la MilkMan Games)

    Perhaps I’m the last n00b to fall off the indie pumpkin wagon; I’ll admit that I’m a novice and I learned everything through annoying people, banging my head to a bloody pulp and having a Vegas level hangover the following morning. Implementing ads is not easy; allow me to amend that: implementing ads is not…

  • Starling, FlashDevelop, Android and Me (The Setup)

    Starling, FlashDevelop, Android and Me (The Setup)

          So at long last, I finally have a comprehensive walkthrough on how to set up your Android Development Environment using Flashdevelop and Starling. I know I went through multiple years of hell, as a ground zero beginner, of just slogging through so much incomplete, old and just shoddily written tutorials that it…