Tag: game development

  • It’s F***in’ Awesome If You Don’t Do Games 24/7

    It’s F***in’ Awesome If You Don’t Do Games 24/7

    You know, I didn’t really like where this blog was heading; it sounded too instructional and too ‘ like everybody else’. I guess that comes with not knowing really what to say because I think it won’t impact anyone except myself as I work in the lonely little basement at home. So while I’m looking…

  • The Rigidbody2D Changes: Unity 4.6 vs 5.2.2

    The Rigidbody2D Changes: Unity 4.6 vs 5.2.2

    It may be common knowledge, but it wasn’t for me. Actually, ‘it’ drove me up the wall. The ‘it’? Rigidbody2D in Unity; specifically the changes in the call between Unity 4.6 and the new 5.2.2. This snippet is for new Unity Devs like myself who’s scoured the internet for reasons why the following lines such…

  • Tutorial: Unity2D Tiling and Those Gaps…

    Tutorial: Unity2D Tiling and Those Gaps…

    If you’re new to the Unity2D engine (4.6 and Up), you may be daunted about the online tutorials that may, or may not, go into depths about the intricacies of the engine. This is reasonable; there are a lot of gotchas that are within the engine itself, especially if you want to work in a…

  • Post Mortem: Sol Del Rey Indie Game Development

    Post Mortem: Sol Del Rey Indie Game Development

    This was a summary of the first game I produced to launch on Android. Was not good, but the pre production process was educational. Pros: Invested in Starling instead of making my own engine Used Flashdevelop instead of Adobe’s IDE due to better debugging Went through multiple Starling tutorials to get the hang of the…