Author: puhriroots

  • Post Mortem: Sol Del Rey Indie Game Development

    Post Mortem: Sol Del Rey Indie Game Development

    This was a summary of the first game I produced to launch on Android. Was not good, but the pre production process was educational. Pros: Invested in Starling instead of making my own engine Used Flashdevelop instead of Adobe’s IDE due to better debugging Went through multiple Starling tutorials to get the hang of the…

  • Fight Stick Mod: SMT Nocturne – Lucifer’s Stick

    Fight Stick Mod: SMT Nocturne – Lucifer’s Stick

    My first Fightstick mod was not a crazy one, but I wanted it to look like it was. *pops collar* I’m a huge SMT fan, and when I mean huge, I mean it. No series is as deep and rich as the Shin Megami Tensei World but Nocturne has a special place in my heart.…

  • 4 Ways Video Game Development Is Like Learning To Handstand

    4 Ways Video Game Development Is Like Learning To Handstand

    Nurturing a video game project is like learning your first handstand, especially if you’re an independent developer with very little game industry experience. It can be disheartening when first starting out and observing that your heroes, such as Tim Schaffer, Hideo Kojima , Gabe Newell are not only walking on their hands, but are juggling…

  • Initial Ubuntu Thoughts From A Windows User

    Initial Ubuntu Thoughts From A Windows User

    I wanted to test drive the new Unbuntu 15.04, being a Windows user for a majority of my career. Yes, I have worked with iOS for a while, but the call of open source echoed strong since more tools I’m working with in audio engineering and game development have more robust open source options. Audacity, Brackets, PyCharm and Light Table to…