Category: technology

  • Fiverr. Voice Acting. Dreams.

    So it’s been three months since I used Fiverr to supplement Puhri to make my dreams of game design a reality. Since then, I’ve VO’d for 2 web series, 3 mobile games, 5 commercials and a hodge-podge of promo videos. That is excluding the 5 book audiobook deal with Audible. It’s awesome to see that…

  • Podcasts: The Ol’ Lady List

    Podcasts: The  Ol’ Lady List

    When Justin asked what podcasts I’m currently listening to, I had to laugh. Man, if only he knew how much of an old woman I actually am, he’d laugh his ponytailed ass off. Well, now he gets that chance and so do you. Welcome to my podcast list where I show you my sash of…

  • The Rigidbody2D Changes: Unity 4.6 vs 5.2.2

    The Rigidbody2D Changes: Unity 4.6 vs 5.2.2

    It may be common knowledge, but it wasn’t for me. Actually, ‘it’ drove me up the wall. The ‘it’? Rigidbody2D in Unity; specifically the changes in the call between Unity 4.6 and the new 5.2.2. This snippet is for new Unity Devs like myself who’s scoured the internet for reasons why the following lines such…

  • Tutorial: Unity2D Tiling and Those Gaps…

    Tutorial: Unity2D Tiling and Those Gaps…

    If you’re new to the Unity2D engine (4.6 and Up), you may be daunted about the online tutorials that may, or may not, go into depths about the intricacies of the engine. This is reasonable; there are a lot of gotchas that are within the engine itself, especially if you want to work in a…