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It’s F***in’ Awesome If You Don’t Do Games 24/7

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The Rigidbody2D Changes: Unity 4.6 vs 5.2.2

It may be common knowledge, but it wasn’t for me. Actually, ‘it’ drove me up the wall. The ‘it’? Rigidbody2D in Unity; specifically the changes in the call between Unity 4.6 and the new 5.2.2. This snippet is for new Unity Devs like myself who’s scoured the internet for reasons why the following lines such…
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Tutorial: Unity2D Tiling and Those Gaps…

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Post Mortem: Sol Del Rey Indie Game Development

This was a summary of the first game I produced to launch on Android. Was not good, but the pre production process was educational. Pros: Invested in Starling instead of making my own engine Used Flashdevelop instead of Adobe’s IDE due to better debugging Went through multiple Starling tutorials to get the hang of the…