Alpha Stage: 10 Ways On How To Finish Your First Game

Sol Del Ray_GameOver

 

The last leg of the surrealist art experiment, Sol Del Ray, is near completion. Assets created, boilerplate solid and now it’s font and AI tweaks.

I give thanks for all the indie devs bestowing their wisdom about how to actually finish a project. To sum up the multiple blogs, here’s what I’ve learned:

 

1. Keep your first game simple, but polished.

2. Work on it every day, even if it’s turning your machine on a looking at it.

3. Take making your first title as a learning process. I have no illusion this will sell, but at least it’s out there.

4. Never take the work personally; it’s just work and the only thing one can do is improve or quit.

5. Don’t quit your day job (I haven’t…yet :3 ).

6. Make your assets and code as reusable as possible. No one want to reinvent the wheel.

7. Make several backups; you never know.

8. Have eyes look at test it as soon as you can so you can get feedback early.

9. You’ll probably have to do the heavy lifting before you can afford help. Get used to it.

10. Before tinkering, have a schedule(self imposed deadlines) and a business plan(game law, accountants and business liscenses, tax scedules, etc.) if you want to be serious about this.

 

 

 

Bonus: Take a break…do not do this all day. You WILL burn out.

I think that’s it. It’s Saturday and I’m ready to enjoy the rest of mah day. Toodles!

 

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